![]() Bevy is left behind here again by far, not even having RT. Unity may actually loose its indie crown to UE5. This speeds up the asset creation workflow a lot for indies and AAA alike. It may be not needed to make low res models for every high res model anymore. But regarding the programming hardships of UE4, they may all disappear with UE5. Some indie devs are willing to put up with the UE4 engine that already got ray tracing. And there is indoor and outdoor transitions.Īlso, there is the Unreal Engine 5. Indie games like Stormworks, a game that is low poly, solid color style, and very dynamic in its nature (construction of vehicles), could make excellent use of the perfect soft shadows and GI. Indie devs could make a Wolfenstein 3D clone that doesn't look like ass. Think of Minecraft RTX(lower than low poly, lower than low texture res) and Quake 2 RTX(low poly). The power of such a renderer compensates for the lack of details given by high res textures and models. And that with no additional effort on the part of the indie dev. Ray tracing is absolutely fantastic for indie games that don't use AAA grade assets. Nobody will make a AAA game with this engine any time soon, but neither with the Unity engine that but, got some support for ray tracing, too, already. Rasterization is on its way out all together. I'm not under the impression that ray tracing is meant to co-exist with rasterization for long, not even in indie games. Perhaps, with ray tracing which is all the rage in gaming these days, you could draw more attention to this engine to grow the community a bit faster, too!? Death of Rasterization Not Only a Gain for AAA Games But by the time the engine itself is usable, and anybody uses it for making a commercial game, ray tracing is going to be far more wide spread. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |